A senior game designer always looking for interesting questions to solve and unusual ideas to explore
I've worked in VR, console, location-based games, interactive theatre, mobile platformers, audio-only games, hardware-based installations, as well as some mediums I can't name and others that don't have names yet
Currently working for Rare on Everwild. Companies I've worked with in the past include Niantic, Punchdrunk, Disney, Warner Bros, Universal, and McDonalds
gameography
pc/console games
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As Dusk Falls, Int/Night (as producer)
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The Magnificent Truffle Pigs, Thunkd (as producer)
mobile games
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Minions, McDonald's Happy Meal App, PRELOADED
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Space Jam 2, McDonald's Happy Meal App, PRELOADED
browser games
vr games
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unannounced project, PRELOADED
xr games
museum games
mobile phone games played on location in museums
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Cambridge Codebreakers: Operation Survival, Fire Hazard Games
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Raiders of The Lost Archives: The Extraordinary Voyage, Fire Hazard Games
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Raiders of the Lost Archive: Quest for the Family Jewels, Fire Hazard Games
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Cambridge Codebreakers: The Last Secret, Fire Hazard Games
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Raiders of the Lost Archive: Lost in Translation, Fire Hazard Games
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Raiders of the Lost Archive: The Sunken Teaset, Fire Hazard Games
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Raiders of the Lost Archive: Curatorial Cold Case, Fire Hazard Games
location-based games
mobile phone games played on location in city streets and parks
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Eighty Days: A Real-World Adventure, Fire Hazard Games
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Le Carre’s The Circus, Fire Hazard Games
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Hunted Experience, Fire Hazard Games
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Sorcerers Over Southwark: Wands at the Ready, Fire Hazard Games
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Sorcerers Over Southwark: Defend the City, Fire Hazard Games
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Shadow Over Southwark, Fire Hazard Games
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Citydash, Fire Hazard Games
audio games
audio-only experiences, alexa skills and others
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The Program, SF Neo-Futurists
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Preppers, Casson & Friends
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chill tweets to nest to, birb squad
rave games
interactive theatre games played in indoor festivals
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Rock, Paper, Scissors, Rumpus Productions
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Fools, Ghouls and Jewels!, Rumpus Productions
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Shipwrecked!, Rumpus Productions
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Glow!, Rumpus Productions
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Pick Your Own Misadventure, Rumpus Productions
talks
conventions, radio, talks, and lectures
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Tentacle Zone, Layering Realities - A Guide, September 2021
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EGX, Game Design: Things You Should Know, September 2020
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Northern Ireland Screen, Embedding R&D, July 2020
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University of Cambridge Museums Live Stream, Animal Crossing Museum Tour, June 2020
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Game Dev London, How to design games for public spaces, May 2020
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Splash Academy, The many talks I could give, March 2020
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BBC Radio London, Saturday Review, January 2020
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BBC Radio Cambridge, Interview on Operation Survival, September 2018
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BBC Radio London, Interview on Hunted Experience, April 2018
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Game Happens, Embracing chaos: Experiences in Live Games, June 2017
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Video Brains, Definitely not just a talk about ballet, April 2017
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Video Brains, From museums to raves: site-specific live games, April 2017
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Feral Vector, Larp, opera, and game design, May 2016
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LLC:UAL guest lecturer
other projects
lrps, ttrpgs, and so on
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Empire, Profound Decisions Fest LRP
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these flimsy rituals, actual play podcast