top of page
ziz_026.jpg

An experienced game designer always looking for interesting questions to solve and unusual ideas to explore

My focus is on the player experience from 3C's design and character movement for consoles to immersive experience design and how the player interacts within a built environment

I've worked in VR, console, location-based games, interactive theatre, mobile platformers, audio-only games, hardware-based installations, as well as some mediums I can't name and others that don't have names yet

Most recent experience is with Rare on Everwild. Companies I've worked with in the past include Niantic, Punchdrunk, Disney, Warner Bros, Universal, and McDonalds

gameography

pc/console games

mobile games

browser games

vr games

xr games

museum games

mobile phone games played on location in museums

  • Cambridge Codebreakers: Operation Survival, Fire Hazard Games

  • Raiders of The Lost Archives: The Extraordinary Voyage, Fire Hazard Games

  • Raiders of the Lost Archive: Quest for the Family Jewels, Fire Hazard Games

  • Cambridge Codebreakers: The Last Secret, Fire Hazard Games

  • Raiders of the Lost Archive: Lost in Translation, Fire Hazard Games

  • Raiders of the Lost Archive: The Sunken Teaset, Fire Hazard Games

  • Raiders of the Lost Archive: Curatorial Cold Case, Fire Hazard Games

location-based games

mobile phone games played on location in city streets and parks

  • Eighty Days: A Real-World Adventure, Fire Hazard Games

  • Le Carre’s The Circus, Fire Hazard Games

  • Hunted Experience, Fire Hazard Games

  • Sorcerers Over Southwark: Wands at the Ready, Fire Hazard Games

  • Sorcerers Over Southwark: Defend the City, Fire Hazard Games

  • Shadow Over Southwark, Fire Hazard Games

  • Citydash, Fire Hazard Games

audio games

audio-only experiences, alexa skills and others

rave games

interactive theatre games played in indoor festivals

talks

conventions, radio, talks, and lectures

other projects

lrps, ttrpgs, and so on

  • Empire, Profound Decisions Fest LRP

  • these flimsy rituals, actual play podcast

testimonials

I’ve worked with Ziz for the past few years at Rare and she is an incredible designer. Whether that’s design thinking, prototyping, building out examples or even putting on the mocap suit to capture some moves, she can do it all. Ziz is also a great feature leader and a driving force, always on the go, making things happen, pushing things forward and bringing the whole team on that journey. As a Producer she made my life so much easier, leading calls, playtesting, delivering info and data to the team - I couldn’t have asked for any more from her. 

contact me

  • Instagram
  • LinkedIn
bottom of page